AI Insights · Timothy · July 2021
Top 5 Third Person Games in Europe Q2 2021 Performance Overview
An analysis of the top 5 third person games on a unified platform in Europe for Q2 2021, highlighting trends in downloads, revenue, and active users.
In Q2 2021, the top 5 third person games on a unified platform in Europe showcased notable trends in weekly downloads, revenue, and active users. Let's delve into the performance of these popular titles.
Hair Challenge from Rollic Games saw a remarkable trajectory in both downloads and active users. Weekly downloads peaked early in the quarter with 2.7M in the week of April 26, followed by a gradual decline, ending at 1.2M in the final week of June. Active users mirrored this trend, peaking at 5.2M in early May and maintaining a strong user base of 3.7M by the end of the quarter. Revenue showed a steady increase, starting from $25 in early May to approximately $281 by the end of June.
Body Race by Gismart experienced a substantial rise in its user metrics post-launch. Downloads reached 2.5M in the week of May 24, before tapering off to 368K by the end of June. Active users also saw a peak of 4.1M in late May, gradually declining to 1.4M by the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD maintained consistent performance, with weekly downloads fluctuating between 1.1M in late March to around 399K in late June. Active users peaked at 4.6M in early May and stabilized around 2.6M by the end of the quarter. Revenue remained relatively stable, averaging around $800 per week.
Subway Surfers by Sybo Games ApS continued to demonstrate strong performance. Weekly downloads steadily increased from 554K in late March to 670K by the end of June. Active users also showed growth, starting at 9.2M and reaching an impressive 13.5M by the quarter's end. Revenue ranged between $25K to $35K weekly, with a notable peak at $33K in the final week of June.
Animal Transform:Epic Race 3D from HippoTap, LLC showed a moderate but consistent performance. Downloads peaked at 1.3M in mid-April and settled around 338K by the end of June. Active users reached a high of 1.7M in mid-April and maintained a base of approximately 578K towards the end of the quarter. Revenue was modest, peaking at $395 in late April and averaging around $150 weekly towards the end of the quarter.
These insights are sourced from Sensor Tower, providing a comprehensive look at the performance of top third person games in Europe. For more detailed insights and trends, visit Sensor Tower.